Category Archives: SDGN KR

Official Notice SDGN KR

[Event] SDGN Strike Gundam Ranging Runway

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SDGN Event (Strike Gundam)

  1. Period: 10th September (after maintenance) ~ 17th September (before maintenance)
  2. Target: Anyone who online between this period (one per account)
  3. Free Gift: Strike Gundam (unit)
  4. Note:
    • Each account can only receive one Strike Gundam within this period.
    • Both existing and new members are eligible to this event.
    • You will be receiving the unit via in-game mailbox (우편함> 보관함에서).

This is actually covered in maintenance notice in last post. Well, GM made a separate announcement anyway. That’s all, folks. GLHF

Official Notice SDGN KR

SDGN Maintenance Notice for 10th September 2015

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SDGN Maintenance 10 Sept 2015


  1. Game Maintenance in 10 September 2015 for 2 hours
    • 11:00 to 13:00 (GMT+9) Korea Time
  2. Content
    1. Strike Gundam (Free Gift)
      • Any user who online between 10th September (after maintenance) ~ 17th September (before maintenance) will receive a Strike Gundam
      • SDGN Strike Gundam

        The above image was taken on a development server, there may be a real image with a difference.

    2. Modifying the beam of Gundam Unicorn used by NPC.
    3. Gundam Exia’s recipe ingredient change.
      • From 핵 분열 엔진 to 핵 융합 엔진
    4. Modify the game screen burring effect under certain conditions during gameplay.
    5. Fix phenomenon where some daily quests is bugged and cannot acquire repeatly.
    6. Fix a bug in Mission 2-9.
    7. Fix some quests’ phrase.
    8. Other bug fix.
      • Zorua’s Whining: Just tell us already, what hidden gameplay changes are you going to change… Stop your sneaky gameplay nerfs.

That’s all for tomorrow maintenance, folks. GLHF


SDGN Folder Size Myth

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If you worry about the game keep on ‘patching’ and taking up more and more spaces of your hard disk, now I will solve your problem.

The actual game size currently somewhere around 3.3±GB. If your BANDAI NAMCO SDGN folder is much larger than this size, your folder is now flooded with log files.

Log file maybe useful to you somewhere in future, but most likely not. It record down almost every action you did in game. Anyway, deleting the log file will not affecting your gameplay in anyway.

The log file are place in these two folder

 C:\Program Files (x86)\BANDAI NAMCO\SD Gundam Next Evolution\Exe\win32_vs2012_win7\release_Final\DX9\Log
C:\Program Files (x86)\BANDAI NAMCO\SD Gundam Next Evolution\Exe\win32_vs2012_win7\release_Final\DX9\Profile

Of course, if you save your SDGN in other location, the file will too locate at their respective folder.

Anyway, that’s it for now. There is like 2 more posts yet to do for today. GLHF

Zorua whining

SDGN How To Basic Boss Fight

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“Ignore the grammar error, will you?”

This blog post is only just to talk about basic note for melee combat on a boss fight. Range unit just too easy to do stuffs, you know…

  1. Read The Boss’s Startup Action
    • This is the first thing that you have to get use to if you want to beat a simple boss properly. Since this game is not made for 1v1 on enemies, there is no way you can win a damage trade fight to a boss that suit your level. Dodge when you see their attack’s startup action. Always aware about them. This is the basic of every boss fight in the game.
    • If you aren’t use to it, the boss in EX1-1 is a perfect practice target for you. It only do 1 attack, with super long startup action. After you dodged it, just punish him when he is in is attack’s recovery motion/period. This Zaku have a pretty long one compare to most of the boss, too.
  2. Try To Get The Boss’s Side And Back
    • If you constantly stand in front of the boss, you are doing it wrong. Most bosses throw their attack to where they face. So, turning direction of the boss can be one of the most obvious visual clue to tell you that the boss going to perform an attack toward that direction. Just stay away from where the boss face will actually safe you from a lots of enemy’s attack.
  3. Remembering The Enemy’s Attack Pattern
    • There are some boss’ attack does not have any startup action. This is getting more true when you’re facing an enemy that shoot Bazooka at you without any warning. Most of the enemy in EP1 had receive accuracy nerf in grand opening compare to PRE RUN, so I wonder if it still a big threat. However, range attack in close range often an 100% accuracy attack from boss.
    • Knowing how the boss attack will let you understand that when you can throw all your attack to the boss even when boss is attacking the other direction, and when not to do the attack. It also help you to learn about boss’s startup action better when you dodging.
  4. Beware Of Funky(Invisible) Hitboxes
    • If you are going to play SDGN, you have to accept that enemy’s attacks’ hitbox often larger than the graphic visual cue. For example, a Zaku that throwing the bomb toward the front will hit the back if you stand too close, even if it doesn’t make sense. Kyrios that shoot horizontally on the ground will hit you even if you jump like 5 unit height higher than the beam attack.Surprise you one time is game’s fault, but later will be your fault. Try to take note each of them.


Hey, Zorua, where is the air combo and super armor related tips? 

Zorua: You do not need to know those things to be able to defeat a casual boss. As long as you have a solid basic about the above 4 tips, you will easily be able to defeat casual bosses with ease.

Within next few blog post, I will write an unproven and incomplete guide about how to choose your stats of your cores/parts/gears in SDGN. So stay tune to this boss. Also, do ask any question you would like to know about SDGN in comment, I will try my best to answer.




P.S. If your connection toward the server have high ping, you will suffer from Delayed Hitbox Symptom(I just made-up the name on the spot…). It’s the same thing happened in SDGO, if the enemy attack the location of where you have been 1sec/0.5sec ago, it will be judge as you had been hit by this enemy attack. It can get real annoying when you have a pretty bad internet connection. So beware of this symptom…

SDGN KR Zorua whining

SDGN Hidden Balance Changes

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There is quite a number of hidden changes happen in the patch 2 days ago. Air combo nerf is one of them, of course.

GM Ground Type’s 3rd and 4th skills are also nerfed. The buff duration acquire from these skills reduce from 30 seconds to 18 second.

Also for air combo, I have to correct what I said 2 blog posts ago. You can launch the enemy higher than 2 unit height and continue your air combo. However, if you use the EXTRA attack (‘Q’ button) when the enemy is higher than 2 units height from the ground, the enemy will be forced back to that height. When that happen, the enemy instantly drop to 2 unit height while your unit still at higher height, which cause failure to connect the air combo.

So if you plan to advance your air combo above 2 unit height, you will have to get use to not using the EXTRA attack to continue the combo. If not, you will have to keep the height at somewhere around 2 unit height, so it become more stable.

There might be other changes, but is yet to be discover.

sigh... SDGN GM Ground Type Nerf

SDGN KR Zorua whining

SDGN Air Combo Nerf Once Again

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Before the last patch, you can air combo the enemy as high as possible, where sometimes u fail your input, you got chance to reconnect your air combo.

After the patch, the air combo height is not limit to somewhere around 2 unit. It will auto adjust the height and not let you launch the enemy beyond the height. So once you fail, its most likely to fall on ground and regain its super armor if you do it alone.



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Firstly, the VIP system (I will explain about it at later post) refresh every month. So if you want to keep up your VIP as gold, you will have to spend around 42 USD monthly.

Secondly, TS point will be flush to zero yearly. Which date of the year is not announce yet, but just saying that you cannot keep your TS point throughout more than one year.

Thirdly, you gain 1 TS point every hour you playing the game. AFK in lobby will not work though.

Forth, for Gundam Virtue, Gundam Dynames and Gundam Kyrios, they will stay in the lucky draw until 24th September 2015.

Fifth, if you clear all your main(yellow) line of quests, you will get your Gundam Exia, Gundam O and Tieren. Meanwhile, Mission 2-7 and Mission 3-1, 3-2 related quests will get you a GM Ground Type and Grimoire each.

That’s all for now. I will be back to game. I will continue the rest of the translation after I max up my level unless someone reply here and specifically ask me to translate something I guess…