Daily Archives: August 21, 2015

Zorua whining

SDGN Getting High Ranking Promote Bad Plays [Subjective View]

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Ever wonder how the score works? Everytime when you finish a mission, the score seems to be lower when you did perfect without taking damage. However, the score is mysteriously high when you did well… not that great.

My friend and I had tried to figure out how the score works. So we collected a bunch of gameplay results, ending up with this comparison.

 

 

SDGN score 1

 Clear Time  01:31
 Max Combo  113
 Damage Output  1,305,127
 Damage Received  0
 Number of Unit Explode  0
 Revive Teammate  0
 G Gauge  7980
 Number of New Type  426
 Enemy Defeat  1
 Score  816,303

 

SDGN score 2

 Clear Time 01:56
 Max Combo  23
 Damage Output  1,217,184
 Damage Received  1,088,036
 Number of Unit Explode  1
 Revive Teammate  0
 G gauge  16,475
 Numbers of New Type  1,065
 Enemy Defeat  1
 Score  828,102

These result is taken from Mission 1-11 by Wing. In first result, Wing receive no damage at all  and then kill the boss. Faster, higher combo and higher damage output. However, in second result, Wing had ate a “kamikaze battleship”. One of it is enough to deal around 1 million damage over kill on him. With that, the G gauge generation is much higher as well. And then, he had a much higher score despite the time, combo and damage output.

We had already sort of figure out how clear time is the most decisive factor on score. However, without max combo or damage receive which too greatly help on gaining G Gauge, it is very hard to get a SS rank score. Is not impossible, but much harder.

It pretty much let us making a conclusion that if we really want to rush the score for ranking, we have to make sure we at least achieve a lot in 4 most decisive factors of score calculation:

  1. Sanic speed clear time
    • Legit.
  2. High max combo
    • Which player might have to intentionally create some scenario that allow high combo numbers to be done.
    • Also, party mates have to prevent themselves to attack the enemy that the score runner is attacking in order to let him/her building up his/her combo?
      • Or even going try hard support mode to pull the enemy from far away to this player so he can continue his combo?!
  3. High damage output
    • Party mates gotta help to speed up the run without dealing too much of damage???
  4. High Damage Receive
    • WTH?! *Bandai pls im not an M

I could be wrong on my assumption of how score is calculate. However, if it is true, it actually kind of encouraging bad plays to get for higher ranking rather than pro plays without taking any damage.

Oh well……

Sorry for doing unnecessary whining about irrelevant stuffs, but now you know how to theoretically rush for ranking, right? Go prove me right or wrong by getting some ranking in missions.

 

P.S. Remember, even taking damage might taken into consideration of increasing score, speed and max combo number are actually both much more decisive and proven factors of increasing the score. Losing too much speed to take more damage will absolutely reduce your score. As for attacks that can overkill your HP by 30times or more… I don’t know…