Category Archives: Zorua whining

SDGN KR Zorua whining

[SDGN] PvP Relevant Info Updates

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There is a great thread about SDGN’s PvP system in GGFTW by SmilyT1. Be sure to check that out as I am not going to go through all of the official news in detail when it’s being similar to old school SDGO.


Let’s give a hype news to start this post.

PvP will release in 29th Jan 2016 if everything goes smoothly.I will never tell you that I do not expect things go smoothly…

Alrighty then, let’s review what we have already expected:

  • TPS battle. (of course
  • Different from PvP, it use 1,2,3,4 buttons to switch weapons. (old school stuff
  • When you do and receive certain amount of damage, you will accumulate SP, which activate your passive skill (more old schoo stuff
  • Consume your SP to do Special attack. (Is this not SDGO?
    • When you are using Special attack when your HP is below 10%, your Special attack will be different compare to original Special, and it will deal more damage.
  • There are paper scissors stone mecha-… er-hem… I mean Assault, Shooter and Balance 3 types of unit in PvP rather than 5 in PvE. (Welcome back SdGO
  • PvP will be 8v8.
    • Developer thought about doing 16v16 and 32v32 in the future if possible.
  • There will currently only be Normal mode (both side will keep respawn and continue battle until time up).
    • Developer currently have no plan adding other mode yet.
  • Most of the units are acquirable from lucky draws
    • Not sure if developer is talking about lucky draw shop or other kind of lucky draw.
  • The only 2 things that share between PvE and PvP are gold and id. (I think cash too?
  • Currently there are 40+ units are ready to be acquirable in PvP.
    • Through clearing quests, you will be able to get a number of D ranks units. (YES, D RANK!!
    • S rank and A rank units will release every half or a month.
  • There are 3 maps available when release.
    • Maps are much larger than SDGO used to be.

SDGN plan for February and March:

  • Feb
    • Add new PvP map (S3 point)
    • New units
  • March
    • New PvP map and new units
    • Introduce weapon customizing system
      • Allow user to customize weapon within limited amount of ‘COST point’ to join the battle.
      • You can customize each slot of your weapon (1,2,3) with any combinations.
      • Developer also mentioned that each unit will have their own special weapons, yet they can still use some general weapons. And weapons will NOT be sold through ‘lucky draw’ method.


Let’s babbling a bit more about weapon customizing system. Remember there was Hyper Hammer RX-78, and then there was normal RX-78 in the SDGO? In SDGN, there will not be a new unit for Hyper Hammer RX-78. Instead, you can customize your RX-78’s weapon to equip Hyper Hammer. There probably will be a limitation, which is COST, that don’t allow you to equip all the strong weapons within a unit. So you will have to choose the weapon combination wisely. I think you might even able to customize your Freedom Gundam to be a pure melee unit. In contrast, there might also be some player customize their weapon that they might not have any melee weapon at all. :3


Lastly, there were some rumors from test server player that talk about his gameplay experience in PvP. Note that anything below are not confirmed.

  • Animation cancel mechanism still apply. (!!!)
    • For those who did not play SDGO, here is the explanation. In SDGO, for every attack you do, there is a delay after your attack is carried out (e.g. stun after slashing opponent, gun recoil stun after shooting a beam gun). When that delay happen, player can choose to switch weapon to cancel the stun animation, so that he can start his next action earlier.
    • However, it is unknown the amount of delay reduced, so its unsure whether it is super useful or doesn’t really matter.
  • Combat Dash related tricks from SDGO still apply.
    • For those who did not play SDGO, here is the explanation. In SDGO, when you start a melee attack, there is a dash with longer startup delay before releasing the first slash. Pretty much feel like the current PvE basic attack, except that combat dash does NOT consume any boost. This combat dash only happen when there are any enemy locked on by the system. That means if system determine that player does not lock on to any enemy, combat dash will not happen and the slash will release immediately.
    • e.g. so called “Zero-Boost Slash” (ZBS) (I try to avoid goes into detail because I found that my understanding toward game mechanism is so different compare to majority of English Community player
  • Melee combo like [1->1->1->1->(weapon swap animation cancel + zbs)->1->1->1->1->1] unbroken link still do-able in SDGN.
  • “Quick Snipe” trick from SDGO is no more as there won’t be any delay on going in and out of sniping mode.
  • There is no animation for switching weapons and sniping mode

Here is all the info I can get. GLHF guys. If there is anything, be sure to leave a comment below or join the facebook community.

SDGN KR Zorua whining

[SDGN] Freedom Gundam and Justice Gundam Sneak Peek

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In the official GM Notes, it did mention about what weapons these units will be able to use in PvP mode. However, I find that it is pretty much alike compare to SDGO.

Freedom get to transform into second mode that allow him to shoot his M100 “Balaena” Plasma beam cannons. Interestingly, Freedom get a sword weapon on each mode. It probably make Freedom more of a close-medium range combat units?

Meanwhile, Justice’s “Volucris” Machine Gun had been replaced by Beam Cannon.

There might be some minor changes on the melee mechanism. There are things like Justice get to do a 7 slash combo in second mode, and Freedom get to do a dash attack after 2 melee slash of his second mode’s sword.

Both units’ skill does not give the units infinite boost.

Well, that’s all for now. There was a term and condition amendment regarding to TS point. However, that’s really nothing important there (I think).

All and all, I pretty much expect that SDGN will be like a spin off version of SDGO with some new RPG elements outside of PvP. I’d really hope that they can somehow create more variety in term of PvP gameplay. If it just make some minor adjustment and call it a new game, its cool but it will be a little bit of let down for me.


SDGN KR Zorua whining

SDGN Auction – Possible Ways For Earning

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Of course, you can use cash to lucky draw for blueprint then selling them in auction FML. However, if you are like me who don’t really spend much money in game, here is a few ways you can earn some good money with auction:

  1. Selling some basic stuffs that everyone needs
    • There are stuffs that everyone need that you can sell in bulks if you play the game enough. Example of those items are as follow:
      • Upgrade Kit LV1 SDGN연구허가서 LV1
      • MS Upgrade Kit SDGNMS업킷
      • Upgrade Kit LV2 SDGN연구허가서 LV2
      • MS Upgrade Kit II SDGNMS업킷 II
      • Core Hardware C SDGN코어 하드웨어C
  2. Hunt some gears related stuff to sell
    • Common senses e.g.
      • Gears (weapons and armors)
      • Core Blueprints SDGNCores Blueprints
  3. Examine the prices of the stuffs
    • Like if you find something that should be more expensive than the current price, buy and sell for higher price.
    • (How to define the price is base on experience and item’s stats, tho is high risk high reward)


And also, two extra notes for those who really want to earn money with auctions:

  1. You can only set 30 sales on shop per day (1 stack of items are treated as 1 sale). There is maximum of 10 ongoing sales that is allowed on auction. You will be charged for 10% of tax when the item is sold.
  2. Once you register a product for sales, it does not show on the auction immediately. There is an amount of sales processing time between the registration and the product shown on auction. And there is also a 3 days limit time for product to be up on auction. After 3 days, the product will automatically remove from auction if it is not sold, either back to mail or backpack.
    • Note that the amount of time that need to process a product is unknown.
    • Note that mail items is not safe and might be auto deleted after a period of time.
      • E.g. if your backpack is full, the item will stay in your mailbox for only an hour. After an hour, they will be disappear from your mailbox.

That’s all for now, GLHF.




SDGN KR Zorua whining

[SDGN] Destroyer Gundam’s Clear

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Still struggling to play the EX3-6 right? Here is an example to clear this mission without taking any damage.

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SDGN KR Zorua whining

SDGN Proper Boss Fight Example

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Just found a video on official forum from a Korean. He isn’t particularly the best player in game, however in this video, it show the fundamental of the boss fights in SDGN. (Which means no fancy tricks here tho…)

  1. Attack the enemy while he isn’t doing any attack.
  2. Skill chain to remove unnecessary attacks’ animation.
  3. Dash away to cancel the recovery animation of the skill.

If you want some fancy way to beat the boss, go Youtube it yourself. There are some videos really show some tricks on boss fighting. However, this video show the basics, and this post focus on the fundamental either.

That’s all, pilots. GLHF