The amount of G gauge generation by Union Flag Graham’s Custom is greatly reduced. That’s all for now.
Party up with 2 more friends (3 in a group), try you best to beat up the Mission EX3-6.
1st Prize: MOR-1DAC earphone.
2nd Prize: Nvidia GTX960
3rd Prize: Cherry Gaming Keyboard G80 3850
This event will be carry out twice.
1st: 3rd Sept 2015 – 9th Sept 2015
2nd: 10th Sept 2015 – 16th Sept 2015
Every mission EX3-6 you had clear will increase your score base on how much score you get in that run. The sum of the scores of all your run will be the score that determine the winner.
The winner will be declare at the end of each event.
Zorua’s whining: There are a lots more new stuff from new quests to new units to translate about. So leave a message in the reply about what do you want to know first compare to the rest, so I will focus on translating/making those guide first.
Extra note for those who pay attention: The items receive of decomposition the items had changed.
to 17:00 Korea time. 1 hour of delay.
There are quite a number of events to translate, so I won’t be that fast on both wiki and events translation. Just saying……
Grand Opening Schedule: 16:00 (Korea time, GMT+9), August 27th, (somewhere about 4 hours 50 minutes later.
※ Game data from FREE RUN period will be remain.
Zorua!! Why you are so late to post this?!
Zorua: B-but… working…
NO EXCUSE!! *GUNSHOT
1 – Mission: Engaging Kaiser with crowd. Desert Data.
The rest of the Episode 2 and Episode 3 will be up and running in Grand Opening of SDGN. You will be able to see some new environment and meeting new enemies.
GM Halo have bring us 2 part of gameplay video about this mission.
Zorua’s note: When the special skill is used, it turn on the GN Field, unlike general special move. So it is expected to have more and more special move for new units. Moreover, when the unit fall to certain amount of HP left, it transformed into another mode, and all skills are changed. The 4th skill (Trans-Am) seems to be unuseable before hit goes into 2nd mode.
Kaiser is ready to accept your challenge at any time. Try Challenge now!
2 – Quests added: Missions and Rewards
New quests are added accordingly. Completing new quests rewarding you variety of materials and more units rewards.
New purple exclamation mark [!] show you that there are new daily quest from this NPC. Daily quest vary everyday of the week, rewarding you different compensations. You can only complete the daily quests once per day.
3 – The Level Cap: Level Cap Had Raised
25 level to 35 level.
There will also be new cores(parts) for higher levels.
Zorua’s whining: It’s stat close to my current head cores… I guess this core is a low roll on RNG stats.
4 – New Units Has Appeared
There is only 12 units are released in Pre Run period of the game. In August 27, there will be many new units added into game.
Many popular Gundam OO series units will be release e.g. Gundam Kyrios, Gundam Dynames and Gundam Virtue.
5 – Battle Improvement: Faster and More Powerful
|EXTRA attack can only be trigger after the motion of basic attack ended.||EXTRA attack will trigger right away when used and cancel the previous basic attack(launching attack)’s motion.|
|When skill chain, the previous skill motion have to end before the next skill is activated.||When skill chain, the previous skill’s motion will be cancelled right away and follow up with the next skill activation.|
6 – Core Production: Homemade Cores from Blueprint
Now you can use laboratory to build up your own cores from blueprint.
Zorua note: <밸런스 클래스 전용> means “Balance Type Only”, hmm… interesting…… 거래불가 in the image also means “non-tradeable”, and if not mistaken, all the cores I received earlier have a ‘tradeable tag’… so…
7 – U.I. Improvement: Easier and Faster
In Grand Opening, UI had changed drastically.
① Avatar: The avatar when you set in your character creation will be shown here.
② HP Bar / Pilot Gauge: Unlike traditional light colors shown, you can quickly check their status in the appropriate placement.
③ EX/SUB: Now you can check your EXTRA attack’s and secondary attack’s cool down here.
④ Skill and Item Bars: It is becoming more compact and shorten compare to old long skillbar. Everything can bee check in a glance.
UI is improve and more combat focus.
That’s all folks. GL in your battlefield.
Zorua whining: WHHHAAATTT!!!! WHHEEERREEE ISSS PVP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! sad……
- SDGN Free Run will be shut down at 26 August 2015 19:00 (Korean time, GMT+9).
- Of course, all player data will be retain.
- Playing the game before the Grand Opening and after this time is not possible.
- SDGN Grand Opening will be up in 27 August 2015.
- New contents
- Raise the level cap.
I assume it is raised to 35lv? No confirmation…
- New Episodes.
- More missions.
- New units.
- Raise the level cap.
- SD Gundam NEXT EVOLUTION is aiming to be a more enjoyable action MMORPG.
Zorua’s whining: Where is the freaking PvP confirmation?!
When my friend and I were discussing about units and how there were so many Ground Type Gundam in early FREE RUN period, I found out that the skill description of Ground Type Gundam is far off from what I remembered weeks ago.
When I check the wiki, I got wrong data on it.
Gotta fix the wiki anyway. I wonder if it is nerfed? If it is, it’s a big one.
Anyway, there are two tips for you guys today. Firstly, if you may notice, the max inventory space is around 100. Anything you receive more than that in mission will goes into your mailbox. Moreover, if your inventory have not enough spaces, you cannot receive your mail.
There are actually some mission drops that you don’t have to keep. The price of selling these items is exactly the same as buying them. They are only used when you need to build up an MS from blueprint. Remember, some of them couldn’t be bought from shop, so it is better to keep them.
And if you did not notice, if you accidentally sell something that you shouldn’t, you can buy back at the same price before you go to any mission or logout of the game.
While for second tip, it is regarding to waves based missions like EX1-5 and EX2-1. In short, you do not have to clear all the waves in order to clear the mission. All you have to do it survive and timeout the mission.
Plus, there is a bug where you will be invincible after you survive the time out of the mission, yet the enemy still spawning. They may not drop anything, but you can use this bug to clear your EX2-1 related quest.
I wonder if that is said to be exploiting the bugs, but I digress.
That’s all folks, see you guys later.
Ever wonder how the score works? Everytime when you finish a mission, the score seems to be lower when you did perfect without taking damage. However, the score is mysteriously high when you did well… not that great.
My friend and I had tried to figure out how the score works. So we collected a bunch of gameplay results, ending up with this comparison.
|Number of Unit Explode||0|
|Number of New Type||426|
|Number of Unit Explode||1|
|Numbers of New Type||1,065|
These result is taken from Mission 1-11 by Wing. In first result, Wing receive no damage at all and then kill the boss. Faster, higher combo and higher damage output. However, in second result, Wing had ate a “kamikaze battleship”. One of it is enough to deal around 1 million damage over kill on him. With that, the G gauge generation is much higher as well. And then, he had a much higher score despite the time, combo and damage output.
We had already sort of figure out how clear time is the most decisive factor on score. However, without max combo or damage receive which too greatly help on gaining G Gauge, it is very hard to get a SS rank score. Is not impossible, but much harder.
It pretty much let us making a conclusion that if we really want to rush the score for ranking, we have to make sure we at least achieve a lot in 4 most decisive factors of score calculation:
- Sanic speed clear time
- High max combo
- Which player might have to intentionally create some scenario that allow high combo numbers to be done.
- Also, party mates have to prevent themselves to attack the enemy that the score runner is attacking in order to let him/her building up his/her combo?
- Or even going try hard support mode to pull the enemy from far away to this player so he can continue his combo?!
- High damage output
- Party mates gotta help to speed up the run without dealing too much of damage???
- High Damage Receive
- WTH?! *Bandai pls im not an M
I could be wrong on my assumption of how score is calculate. However, if it is true, it actually kind of encouraging bad plays to get for higher ranking rather than pro plays without taking any damage.
Sorry for doing unnecessary whining about irrelevant stuffs, but now you know how to theoretically rush for ranking, right? Go prove me right or wrong by getting some ranking in missions.
P.S. Remember, even taking damage might taken into consideration of increasing score, speed and max combo number are actually both much more decisive and proven factors of increasing the score. Losing too much speed to take more damage will absolutely reduce your score. As for attacks that can overkill your HP by 30times or more… I don’t know…
The grand opening schedule has been confirmed.
- Episode 2 and 3 missions will be published.
- Particular Episode 3 last mission [Engage Destroyer Gundam] will be a thrilling battle.
- They’re also pinging gundam dynames and kyrios as new units.
- Of course it is including-but-not-limited-to I guess…
- New action cancelling system in combat is added to speed up the pace of battle.
- I think it is enhancing of current cancelling system? Wait to see how it work…
- Date: August 27th 2015 (Thu.)
- The specific hour of opening will be confirm later.
- All pre-run data will be remained.
Though the official notice didn’t said anything about PvP and level cap, I actually start to assume that there will be PvP system and new level cap when open beta is released. Anyway, enjoy the video~~